Art Direction. Concept Art. 3D Modeling. Mentoring.
Accomplished, lead artist and designer with 17+ years of experience solving art problems and creating fresh new visual language systems; shipping games of the highest aesthetic integrity through budgets ranging from modest to marvelous. Avid passion for designing compelling styles and content while identifying, streamlining and balancing the needs of an efficient production pipeline from beginning to beyond ship. Dedicated to working with cross-disciplined teams to create effective, forward-thinking games that everyone loves to play. Broad range of experience handling all aspects from game to merchandising.
Worked on a dozen AAA titles, thoroughly spanning the entire development process from pre-production to shipped final for 7 games.